Complete guide to Airapport games

Airapport is mobile game development studio, which started gaining popularity since the release of Steampunk Idle Spinner in 2017.

By now more than 1 million of players have downloaded our mobile games. We thank the players, who play our games, beta test them, share fresh ideas and suggestions, help us fix bugs by providing necessary information, and who review our games in the stores. Your support is very valuable!

Our mission is to revolutionize mobile idle gaming and to bring many interesting elements into the idle mechanics. The game engine, which we created while making Steampunk Idle Spinner, appeared to be very flexible, and allowed us to implement the most bizarre gameplay experiments, which lead to fun and unusual way of playing.

Here're our games.

Steampunk Idle Spinner

This is a "flagship product" of Airapport idle games. This game is all about mad science and exploration of steampunk worlds. The player starts in a workshop and all what is available at first is the ingenious money-making machine. Later on, as more income is gained, engines, cogwheels, pumps, mines and other gear becomes available. Once the workshop is fully equipped, a portal appears, which lets the player travel to other steampunk worlds: Clockwork City or Floating Islands.

Work started: June 2017
Released: Dec 2018
Download links: AmazonAppStoreGooglePlay
Contents: 3 steampunk worlds (Workshop, Clockwork City, Floating Islands) and 60+ various machines
Plans: Add more machines every 2 months.
Rating: 4.7/5
Awards: 3rd place at Big Indie Pitch Prague; 4th place at Big Indie Pitch San Francisco
Full presskit

Engineer Millionaire

This is a spin-off of Steampunk Idle Spinner originally made to test the mechanics of "Assembly line". This concept proved to be interesting, and eventually some gameplay core functions were adopted by Steampunk Idle Spinner. This game is about building your own factory, equipping  it with money-producing machines, mining for coal, fueling steam engines and using all the possibilities to increase your revenue. Being the playground for game development experiments, the game is still in beta, but is going to be released in 2nd half of 2019

Work started: Dec 2018
Released: (planned) Jul 2019
Download links: Amazon (planned); AppStore (TestFlight); GooglePlay
Contents: Assembly line world and 20+ various machines
Plans: Add one world, several machines, and release. Then add one more world.
Awards: 3rd place at Big Indie Pitch Sweden; 2nd place at Indie Blast Kyiv
Full presskit

20 000 Cogs under the Sea

This is the second spin-off of Steampunk Idle Spinner, made in response to the community request, "to make underwater worlds like in the Jules Verne's adventures of captain Nemo". This game starts on the underwater base, and you must extract oxygen from the underwater volcano. As you expand, mechanical crabs and fish, octopuses and whales start helping you gain more oxygen and reach the water surface. You even have a chance to discover Atlantis Crystals, which will boost your engines.

Work started: May 2018
Released: Nov 2018
Download links: AmazonAppStoreGooglePlay
Contents: Underwater world and 20+ machines and creatures
Plans: Update and add two more worlds (Surface and Space)
Rating: 4.7/5
Full presskit

Idle Eaters

To prove the capabilities of the game engine, it was used to make the supercasual linear idle game. In Idle Eaters you swipe the screen to feed various eaters: panda, robot, clown, gorilla, snowman and so on. As the eaters eat, you gain money. You can spend the money to upgrade the parameters of the eaters: speed, income, food multiplier. The game challenge is to define the optimal sequence of upgrades to reach higher levels faster,

Released: Feb 2019
Download links: AmazonAppStoreGooglePlay
Contents: 20 unlockable eaters
Plans: Add 2 more eaters every 2 weeks
Rating: 4/5

Easter Eggs Assembly Line

Easter game about managing chicken farm and painting Easter eggs. Hen produce eggs, which roll down to the storage. The player controls the painting machines, which apply various patterns on the eggs. The colored eggs are priced higher than the regular eggs. Player can spend earnings to unlock new hen in fancy outfit.

Released: Apr 2019 (Pre-registration unlit 17th Apr 2019)
Download links: AmazonAppStoreGooglePlay
Contents: 20 unlockable hens, 5 colors, 20 egg patterns
Plans: Add 2 more farms: Sheep farm and Cow farm after Easter.

Players' Community

Many players of Airapport interact in the social channels. They share their creations, discuss best strategies to maximize ingame revenue and propose new game ideas! Join the following platforms if you are looking to have more fun with the co-minded people:

  • Facebook group - the biggest community of players, counts 7000+ members from all over the world.
  • Discord channel - recently reached 130 members
  • Fandom encyclopedia - contains all the parameters of the game objects and the strategies on their usage
  • Youtube channel - the developer runs livestreams there and shares timelapses of the game development videos
  • Subreddit - around 30 members
  • VK group - will be interesting for the Russian-speakers

Big update of Idle Eaters: OmNomNom Tycoon

Many new eaters have been added! Here're some of them:

Unlock and feed them all!

Easter Eggs Assembly Line: Idle Tycoon Factory will be released 17th April 2019

New incremental idle game from Airapport is about hen, eggs and painting the eggs for Easter!

The game will be live since April 17th on:

You can:
- unlock various hen and other egg-laying creatures;
- paint the eggs into various bright patterns
- improve your factory and earn more money!

This casual game is a great way to spend the Easter holidays with your family and friends!

Three worlds are remastered in Steampunk Idle Spinner

In Steampunk Idle Spinner you can play three worlds now: Workshop, Floating Islands and Clockwork City. The gameplay differs in each world, bringing new mad science contraptions and interesting interactions.

For example, in the Floating Islands each island type now produces its own resource: water, food or oil. And bringing to the island the resources, which are not produced on it, boosts its production.

In the ClockWork City you can grow your city sideways or upwards. Every connection transports 10% less energy, which is received by the central crystal. But you can build windmills, which generate energy independently from the sun, and towers, which are energy shortcuts: they have their own crystals, which receive the sun energy.

Steampunk Idle Spinner can be downloaded from:



Google Play:


I hope you will like it :)

Steampunk Idle Spinner is released on 3 platforms!

Steampunk Idle Spinner, the game in which you can build incredible mad science contraptions and spectate them spin and earn money for you is released to 3 main mobile platforms worldwide! The game has mines, cogwheels, balloons, electric field generators, vapor collector, portal and generates awesome vibes of exploration, construction and discovery.
Steampunk Idle Spinner can be downloaded from:
Here's what to expect when you play it:

The first lines of code were written 18 months ago. Thank you, our wonderful community of steampunk players, for staying with the game, for beta testing, ideas, support and help! Now you can make your reviews visible to the world! Also I want to thank /r/incremental_games! Every post's discussion lead to very productive code changes.

And I invite you to check game's wikia, to join /r/SteampunkIdleSpinner and to share your awesome mechanical contraptions in our facebook group.

Intense 5 days pre-release testing of Steampunk Idle Spinner begins!

Friends! The first lines of code for Steampunk Idle Spinner were written 1,5 years ago. This was a very productive marathon. I spent more than 1000 hours on all the game creation aspects (and I published the entire development timelapse on Youtube). Thank you for staying with me all this time!

The game core was rewritten 3 times and I was very happy to receive so many positive beta testers' reviews, which inspired me to go on, as well as critique from the incremental genre connoisseurs, which helped me to spot and fix weak gameplay aspects and make the game better.

And I'm proud that the game facebook community has grown up to 7600 members. And the game got acknowledgement from the professionals: it took the 3rd place at Big Indie Pitch Prague, 4th place at Big Indie Pitch San Francisco, 3rd place at Big Indie Pitch Sweden and 2nd place at Indie Blast Kiev!

As the Big Indie Pitch Prague prize, my Steampunk Idle Spinner will be highlighted in PocketGamer on the 20th Dec. So, while we have a few days before the release, I'd like to ask you for a favour.

Please, download the Google Play beta or join TestFlight iOS testing and stress-test the game. If you find something strange, please, tell me and submit me the report from the ingame interface to let me recreate the situation. I've worked hard during the last 18 months and I'm ready to work even harder to provide the most polished game on the 20th.

Thank you for all your help! Have fun!


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