Squirrel wheel under the sea

The Underwater steampunk idle game was updated. It has two new machines now!

Squirrel wheel: another engine, it takes oxygen to work, but as the squirrels have enough to breathe, it can be very fast!

Water filter: filters gold right from the ocean water. 

These machines become available once you earn billions of coins and will let you speed up even faster!

Check our facebook group for news!

Whales will bring you more oxygen in the newest update

In the newest update of "20 000 cogs under the sea" oxygen can not only be mined from the underwater volcanoes. You'll be able to build whale attractors, where whales will bring oxygen from the surface.
Later on this oxygen will be transported downto your underwater base to let you produce money.

Whale attractors become available once your upgraded base reaches halfway to the sea surface and their initial price is 200M (subject to further ballansing).

Join our facebook group (7300 members now) to know the development news right away!

Underwater World of Steampunk Idle Spinner: Teaser 2

The Underwater world of Steampunk Idle Spinner will feature multiple new machines, interesting gameplay solutions and improved usability, together with an enhanced visual style.

Join the game's Steampunk facebook group to be the first to know of its release!
Or get the current game's version with 3 worlds from Google Play: Steampunk Idle Spinner
You can also alpha test the Assembly line world as a separate app: Engineer Millionaire

Mobile app privacy policy

1. This privacy policy describes how the games published by Airapport work with user data
2. The games don't have serverside, they don't require the players to create an account and sign in to play.
3. The games have analytical SDKs integrated, provided by Firebase and Flurry. These services provide the developer with aggregated information on how many players play the game day by day, what was the percentage of the players, who stayed in the game for several days, what is the geographic distribution of the players, how long is the average game session, what in-game events took place, what caused the game crashes. This data is not about every player personally, but it is aggregated, to let the developer see the overall statistics. The purpose of gathering and analysing this data is to ensure the best user experience for the players.
For more datils, please, check Firebase privacy policy and Flurry privacy policy.
4. The games are monetized by ads. The most used type of ads is rewarded video ads. They are launched only if the player selects "watch an ad to gain a reward". The older games also use banner ads and interstitial ads.
The ad providers collect the player's data to ensure the most relevant ads is shown to the player. In details their privacy policy can be seen here:
Tapdaq privacy policy, Appodeal privacy policy, Unity Ads privacy policy, Adcolony privacy policy, Vungle privacy policy, Admob privacy policy.
5. The games have a function to send a bug report to the developer's email. If you do this, the developer will be able to send an answer to your email and inform you of new game's version.
6. If any questions arise, please, contact the developer directly: general@cardswars.com

7. According to GDPR, there are 8 rights of users:
Right to be informed
Right of access
Right of rectification
Right to erasure
Right to restrict data processing
Right to data portability
Right to object
Rights of automated decision-making and profiling
8. All the changes of the Privacy Policy will be published here
As today is the Screenshot Saturday, I'll share the work-in-progress of the first production chain from the fifth (underwater) world of my Steampunk Idle Spinner game.

It will look like this: the underwater volcano produces oxygen, which is converted into the money by your base. The money drops to the treasure chest. You will be able to attach machines as well as to hire underwater creatures to spin your cogs faster.

The game now has 4 worlds. Workshop, Clockwork city and Floating Islands worlds are available in this Android idle game or on Kongregate, and the Assembly line world was released as a separate mobile idle game, to test different structure of the game's core. Once all the 5 worlds are set up, I'll merge them into the single game and will release to PlayMarket, Amazon, and iOS.


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