The first Youtuber to play Steampunk Idle Spinner

We were delighted to see that Tomasz Pietrzak shared the video of Steampunk Idle Spinner gameplay. Actually, 3 videos!
From the developer's point of view it's so nice to see other people playing your game :) Thank you, Tomasz!

So, here they are, all 3:

Mines now boost money production in Steampunk Idle Spinner


One more way to get more money in Steampunk Idle Spinner. You can build a mine near your money machine. Mines produce wagons of ore. As soon as the wagon reaches the machine, it will receive a small boost of money production. The wagon returns for the next portion of ore. The longer the mine is working, the bigger boost you'll receive.

Want to build a steampunk machine of your own?

Get it for your Android device from PlayMarket

Or play from your browser at Kongregate

Steampunk Idle Spinner: mobile game where you build an incredible contraption


Steampunk Idle Spinner is a mobile Android game where you can build your steampunk machine with cogwheels, engines, transmission and other gear. The game has now gremlins, balloons and portals!

Current version: 1.0
Game Wiki

Play in your browser on Kongregate



How to play:

  1. Spin the cogwheels with your finger.
  2. After every 10 rotations the connected coin machine will produce a coin
  3. As soon as you get enough money, you can purchase additional elements (by dragging the icon to the highlighted spots on the screen)
  4. These elements are: - cogwheels (increase speed ratio)
  • engines (will spin the attached cogwheels even when the game is inactive)
  • engine upgrades
  • balloon pumps (will produce balloons which will bring you coins)
  • balloon pump upgrades (will make the pumps produce more profitable balloons)
  • balloon speed upgrades (will make the balloons bring money faster)
  • hammers (hit the cogwheels and make them rotate
  • hammer upgrades
  • money machine upgrades (higher value coins produced from a machine)
  • money storage upgrades (the stored money will produce interest)
  • portal (will produce narrativium, needed to boost the production after the game restart)
  • portal power element (receives the rotational power and converts it into the portal's narrativium generation)
  • portal power element upgrade
  1. You can also sell engines, hammers and cogwheels by dragging a "recycle" button to them (from the bottom-left screen corner). You'll receive full refund minus the "recycle" ability cost (first it's 100 and grows very slowly). Also the item's price in the shop will be reduced (but not fully to the previous level, so, plan your machine building carefully)
  2. As soon as you restart (by tapping the portal or from the menu button), you'll see the narrativium machine next to your money storage (if you earned more than 0 narrativium on the previous run). It can be used for:
  • get money
  • increase time flow speed
  • discount the items in the shop
  1. There are also two secret ways to earn more coins and other bonuses, I wonder, who will be the first to find them :)

I'm tracking the time needed to build this game. For now I've spent more than 80 hours of pure coding. I'd be happy to receive your comments and suggestions.

Portals and narrativium in Steampunk Idle Spinner

New update of Steampunk Idle Spinner is out! It features Portals: a way for the player to reset the progress and to travel between steampunkish worlds. The actual reset will be implemented in the next update, and for now you can start gathering Narrativium!

Besides the portals in the current update there are: Portal power element. Increases the portal's Narrativium production. Make sure to connect engine or a hammer to it, or spin with your swipes.
As your steampunk contraption grows bigger, you'll find gremlins there. Try to catch the gremlin - and you'll receive a reward!
Silent-film styled messages will now explain what's going on in the game.
You'll see your income breakdown by sources.

And here are the timelapse videos of the game development.

 

Steampunk idle spinner

Steampunk idle spinner beta is in PlayMarket!

Connect cogwheels, build balloons, earn money and develop your steam engine!

Wiki and new screenshots of Strategilization (cross-post from strategilization.com)

While it is still screenshot Saturday, I'd like to share the screenshots of the upcoming Strategilization update.



The life of your civilization starts, when you decide, where to gather food for your citizens. And only then you'll be able to found a city on a hex, adjacent to your rural region.



For all the aspects of your nation's life (expansion, exploration, improvement, research, wars) you'll be able to set up a development strategy. Afterwards you'll be able to spectate how your citizens, turn by turn, fulfill your orders and, if needed, issue the new ones.



From the city interface you'll be able to control various ideas, which influence your citizens' productivity.

Actually, the core gameplay has been reworked almost entirely since the posts at Airapport, so, to help new players get into the game, and to help myself have my thoughts organized, Strategilization wiki was created.

These changes has not been uploaded to Google Play yet, but now it's possible to say that the update will take place before the next Ludum Dare (in 2 weeks).

Strategilization: current state and plans

It's been 3 months after the last update. In the meanwhile the work is progressing. The core gameplay is still being changed, to provide the best player's experience. Within the following month a new update is expected, where:
- The state structure is based on Plato's model of 3 population layers: producers, doers and thinkers.
- Players can give strategic orders of Exploration, Expansion, Exploitation and Extermination, and your people will fulfill them
- Interface and informers are reworked, they now show the player what's going on in the game.
- Prices of various activities balanced.
- War mechanics reworked.



Final game name is defined. It will be called Strategilization!

Important milestone reached: 100k downloads of alpha version on Google play.



For the final release applied to Stugan accelerator. I hope we'll get in :)

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