Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts

Map types in Conquicktory

Our upcoming turn-based strategy Conquicktory has a powerful procedural generator. You'll be able to generate maps of the following types:

Pangaea. A supercontinent with occasional peninsulas and gulfs


Continents. Four big chunks of land connected with land bridges


Labyrinth. A map with long wavy paths between its parts


Chain. Connected land patches around the map


 Inner Sea. Continent of a more distorted shape, typically with a wide water basin inside


Diagonal. Long landmass stretching from one corner of the map to another

Random. Fancy landmasses, providing drastically new experience every time.


If you'd like to play the game, please, wishlist it on your favorite platform
Join our Discord and share your ideas for the future versions: https://discord.gg/XfnJnQF
As today is the Screenshot Saturday, I'll share the work-in-progress of the first production chain from the fifth (underwater) world of my Steampunk Idle Spinner game.

It will look like this: the underwater volcano produces oxygen, which is converted into the money by your base. The money drops to the treasure chest. You will be able to attach machines as well as to hire underwater creatures to spin your cogs faster.

The game now has 4 worlds. Workshop, Clockwork city and Floating Islands worlds are available in this Android idle game or on Kongregate, and the Assembly line world was released as a separate mobile idle game, to test different structure of the game's core. Once all the 5 worlds are set up, I'll merge them into the single game and will release to PlayMarket, Amazon, and iOS.

Categories

action (3) advice (2) alchemy (1) amazon (2) android (4) announcement (7) arcade (5) art (4) attention (1) avoider (1) beta (2) board (1) bonus (3) building (3) cards (1) civilization (3) clicker (1) codes (11) collection (3) community (4) conference (1) contest (4) cooperation (1) defense (1) development (11) easter (1) educational (1) evolution (2) experiment (5) farm (5) fast (2) forum (1) game design (2) gamedev (7) games (4) gif (10) guide (1) history (1) HTML5 (4) idle (23) incremental (9) ios (4) jam (2) list (2) logics (2) machine (1) machines (1) maps (1) math (1) mine (2) mobile (6) modding (1) monetization (1) multiplayer (1) notebook (1) numbers (2) paint (1) physics (1) press (1) process (10) puzzle (8) quiz (2) reaction (1) relax (1) release (9) released game (22) review (1) screenshotsaturday (10) script (1) SDK (1) series (1) shooter (1) simultor (1) skill (4) snow (2) speed (1) spinner (3) statistics (1) steam (2) steampunk (18) strategy (14) stream (4) tbs (2) teaser (9) testing (4) think (1) timelapse (1) tower (5) trailer (1) translation (1) turn-based (7) tutorial (4) tycoon (2) update (27) video (31) walkthrough (1) web (2) winter (1) work in progress (2) youtube (4)