Showing posts with label spinner. Show all posts
Showing posts with label spinner. Show all posts

Steampunk Idle Spinner was released to Steam with 7 world full of incredible machines!

Steampunk Idle Spinner is released to Steam as a part of Ukrainian Games Festival 2025! 


The game has 7 worlds with incredible machines in them, featuring major gaslamp fantasy concepts: cogwheels, conveyor belts, automatons, electric charges, underwater bases, floating islands, mechanical houses, steam engines!

The path to Steam release was quite long: 8 year ago, in summer 2017, the first lines of code were written and the first animated GIF was posted to Reddit. The game engine was rewritten several times, and the game art, controls and balance changed often, as a response to testers' feedback.

During its development the game was the winner/finalist in several gamedev contests: in Kyiv, Prague, Helsinki, Skövde and Los Angeles. Together with future players we conducted a month-long streaming marathon adding the finalizing touches to the game. BTW, all the game is entirely human-made: both the code and art and sound.

So, now, thanks to the support of our community, Steam version is ready to play! And we in Ukraine can stay at home making games thanks to the protection of our Defense forces and help from our friends worldwide. Thank you!

Hope, you will like exploring the mechanical universe of Steampunk Idle Spinner! Good luck and have fun! :)

Intense 5 days pre-release testing of Steampunk Idle Spinner begins!


Friends! The first lines of code for Steampunk Idle Spinner were written 1,5 years ago. This was a very productive marathon. I spent more than 1000 hours on all the game creation aspects (and I published the entire development timelapse on Youtube). Thank you for staying with me all this time!

The game core was rewritten 3 times and I was very happy to receive so many positive beta testers' reviews, which inspired me to go on, as well as critique from the incremental genre connoisseurs, which helped me to spot and fix weak gameplay aspects and make the game better.

And I'm proud that the game facebook community has grown up to 7600 members. And the game got acknowledgement from the professionals: it took the 3rd place at Big Indie Pitch Prague, 4th place at Big Indie Pitch San Francisco, 3rd place at Big Indie Pitch Sweden and 2nd place at Indie Blast Kiev!

As the Big Indie Pitch Prague prize, my Steampunk Idle Spinner will be highlighted in PocketGamer on the 20th Dec. So, while we have a few days before the release, I'd like to ask you for a favour.

Please, download the Google Play beta or join TestFlight iOS testing and stress-test the game. If you find something strange, please, tell me and submit me the report from the ingame interface to let me recreate the situation. I've worked hard during the last 18 months and I'm ready to work even harder to provide the most polished game on the 20th.

Thank you for all your help! Have fun!


20 000 Cogs under the Sea: beta testing started!


The Underwater world is out! You can get the game on Google Play from your mobile device, or play from your computer at Kongregate.

The Underwater world was the most requested addition according to the poll, which was run in the Steampunk Idle Spinner community on facebook.

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