Contests in Idle Tower Builder 1.1.9

Idle Tower Builder is our construction incremental game with embedded autoclicker, where every floor of the tower unlocks new unpredictable facility to boost your production. Today it received new update v.1.1.9 with a functionality of contests.

r/incremental_games - Contests in Idle Tower Builder 1.1.9

Idle Tower Builder menu

To start the contest, start the game, then open Menu -> Contest: Babel Tower. You will be given 3 options: 24 hours, 3 days and 1 week. As soon as you start the contest, your task will be to build the highest tower as possible within the selected timeframe.

r/incremental_games - Contests in Idle Tower Builder 1.1.9

Contest start options

While you are playing the contest game, your regular tower will not disappear. You can revisit it from Menu -> Babel Tower, receive your offline bonuses, make necessary upgrades, and then check the contest tower again.

As soon as the contest is over, you will be able to submit your results to #leaderboards channel of our Discord server. You can select your nickname before doing so.

r/incremental_games - Contests in Idle Tower Builder 1.1.9

Contest completion screen

Let's compete and discuss the best strategies!

Some hints:

The game has embedded autoclicker. And this autoclicker can be activated not only on the objects mentioned in the tutorial ;) For example, with it you can speed up the elevator, moonstone mining, clouds creation, gunpowder production, etc.

As Golden Bricks boost 3 elements of the game (production, click power, market prices), its effect is in fact cubed. Don't hesitate to restart your tower building to gain more Golden Bricks (while you still have time before the end of the contest).

The contest mode can be unlocked as soon as you have 10 Golden Bricks in your regular tower. To let you skip waiting, I'd like to give you the code for 10 Golden Bricks. Open Boosts -> Weekly Gifts and enter the code EO9TIMQ. You will receive 10 Golden Bricks right away, boosting your regular Babel Tower building and unlocking the contest mode. However, we still recommend you to complete at least 3 floors in the regular mode before starting the contest to understand the mechanics.

Idle Tower Builder (Android, iOS, PC) vs Babel Tower (HTML5)

Originally the game was written in javascript and released as a web game Babel Tower. But for better performance on mobile I decided not to wrap the js code, but to rewrite it in Action Script 3. So, mobile/PC version has different codebase than the HTML5. In term of features, Idle Tower Builder is someway ahead of the Babel Tower. I will move the machines from floors 16-20, skins selection and contest mode to the web version eventually.

Discord community

New game mode in Idle Tower Builder: Contest!

 We are now finalizing Idle Tower Builder v.1.1.9, and it will feature a new game mode - contest! You will compete with other players on who will build the highest tower within the limited time.

You can get the game from here and explore its features to prepare for the contest for now: 

Idle Tower Builder v.1.1.4

First of all we'd like to thank everyone who played the game, shared results and screenshots, gave their feedback and suggestions and kept the game community going. Your support gives us power and motivation to design and develop interesting machines and facilities. While working at the game update many unanswered emails gathered in our inbox, and while we want to answer all of you personally (and will eventually do this), we are saying big THANK YOU here and now!

So, in Idle Tower Builder 1.1.4 every floor from 1 to 20 unlocks something new and interesting. Here is how the completed tower looks like now:

For the update 1.1.4 we addressed the common problem of shortage of science, so, as you complete Floor 18, deep underground the Gems lab is unlocked. It and its upgrades cost Coins, and it produces Science.

As additional outcome, the Gems Lab has a chance to find a ruby. The rubies fully retain after the tower restarts. For v.1.1.5 we are now building the interface to use the rubies for some powerful upgrades. If you have your ideas, which areas of the game can be boosted with rubies, don't hesitate to share your ideas!

Then on Floor 19 the Satellite launcher is unlocked. Spaceships were widely wanted by the community, and we designed this fun science generation facility. It costs 100B science and produces 1M science every satellite's cycle.

As you correctly noticed, on the late game stage of the game many additional resources are redundant. So, we designed the Neon lights ads. They are unlocked after 20th floor and work as motivation for your workers. When the lights are on, the production of all of your facilities is increased twice (or more, if the lights are upgraded). After a while the lights need to be recharged by consuming a random resource.

Among other changes were decreasing the prices of earlier science facilities, increasing the daily rewards in coins, fixes here and there, etc.

You can get the game from

The HTML5 version is 4 floors of content behind, because we we using different tools to build the mobile and PC version of the game. After a while we will make the web version catch up the mobile, too.

Have fun playing! And we will start working on 1.1.5 :)

Codes for games

And 2 more for Babel Tower in Idle Tower Builder:
CODE EA2YU7B: Time forward 1 day valid till Sat Oct 17 2020
CODE EAP5B26: Science multiplied x10 valid till Sat Oct 17 2020
To get codes regularly, join our Discord:



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