Showing posts with label civilization. Show all posts
Showing posts with label civilization. Show all posts

Conquicktory, our minimalistic turn-based strategy, is ready for pre-registrations!

Hello, friends! It's time to show you the game which I have always wanted to make. It is a minimalistic turn-based strategy focused on high-level decisions. I have made some progress with it 5 years ago, but later the development got stalled. BTW, it was my strategy game project, which I paused in summer 2017 to make the first version of Steampunk Idle Spinner to refresh my mind :) 

From time to time I have returned to the idea of TBS in my thoughts, and in code. Maybe you have noticed hexagonal maps in our Discord's screeshots channel? And finally, I can show you how I play Conquicktory (yes, this is the game's name). Here is the video with my voice comments: 

Players's field of actions includes diplomacy, budget spreading and strikes planning. You plan your strikes by drawing arrows on the map, and your armies follow these arrows, capturing hexes around. You can defeat the enemy army in the field battle, or outmaneuver them and cut off their supply lines.
View post on imgur.com
Cities' income is aggregated into the Empire budget. You decide, which percentage of the budget should be spent on war, and which - on peaceful development. Your armies receive reinforcements automatically depending on the funding.
View post on imgur.com
Players can declare wars and propose peace. They take into account their estimations of the third countries' threat levels when making diplomacy actions. You can check the diplomacy situation in the world on a special map view.
View post on imgur.com
If you like it, please, wishlist the game on your favorite platform

Strategilization: current state and plans

It's been 3 months after the last update. In the meanwhile the work is progressing. The core gameplay is still being changed, to provide the best player's experience. Within the following month a new update is expected, where:
- The state structure is based on Plato's model of 3 population layers: producers, doers and thinkers.
- Players can give strategic orders of Exploration, Expansion, Exploitation and Extermination, and your people will fulfill them
- Interface and informers are reworked, they now show the player what's going on in the game.
- Prices of various activities balanced.
- War mechanics reworked.



Final game name is defined. It will be called Strategilization!

Important milestone reached: 100k downloads of alpha version on Google play.



For the final release applied to Stugan accelerator. I hope we'll get in :)

Military in my own Civilization: crossroads

After the release of Civilizations Bilder 0.2.6 I have to make one important decision. I ask you to share your suggestions and help me with it.

Right now I have a classic (almost) unit model to represent an army. Wars look like this:

But also I have a prototype of unitless military advances, using a cellular automaton mechanics. It's like this:



Which of those war models do you like more? Or, perhaps, you could advice on a compromise?


Categories

action (3) advice (2) alchemy (1) amazon (2) android (4) announcement (7) arcade (5) art (4) attention (1) avoider (1) beta (2) board (1) bonus (2) building (3) cards (1) civilization (3) clicker (1) codes (8) collection (3) community (4) conference (1) contest (4) cooperation (1) defense (1) development (11) easter (1) educational (1) evolution (2) experiment (5) farm (4) fast (2) forum (1) game design (2) gamedev (7) games (4) gif (10) guide (1) history (1) HTML5 (4) idle (23) incremental (9) ios (4) jam (2) list (2) logics (2) machine (1) machines (1) maps (1) math (1) mine (2) mobile (6) modding (1) monetization (1) multiplayer (1) notebook (1) numbers (2) paint (1) physics (1) press (1) process (10) puzzle (8) quiz (2) reaction (1) relax (1) release (9) released game (22) review (1) screenshotsaturday (10) script (1) SDK (1) series (1) shooter (1) simultor (1) skill (4) snow (2) speed (1) spinner (3) statistics (1) steam (2) steampunk (18) strategy (14) stream (4) tbs (2) teaser (9) testing (4) think (1) timelapse (1) tower (4) trailer (1) translation (1) turn-based (7) tutorial (4) tycoon (2) update (26) video (31) walkthrough (1) web (2) winter (1) work in progress (2) youtube (1)