Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Farm and Mine 1.7.3: major content update

Our game Farm and Mine has been active for almost 5 years. The first development steps were made when we heard the theme of Ludum Dare 48 in April 2021. It was "Deeper and Deeper" and we immediately thought of a game where you dig potatoes, and then dig deeper for natural resources like oil, coal or iron ore.

The initial game jam idea has expanded to an incremental city builder an resource management simulator with 67 facilities, 45 resources, 64 inventions, 42 professions, 46 achievements and 6 cats :)

Here is how a fully-developed city looks like:


We are thankful to players for keeping posting new idea of what to add into the game. And here we proudly present the newest content update v.1.7.3. It further develops the city center and the outskirts.


During the previous streaming marathon we added 2 facilities, Bank and Library, which store invention points and money for the player to be used after the prestige restart. But the newly restarted city had been empty and the player still had to work to produce and sell food to regain population. Now the Hotel works as the population storage to be used after the restart. This allows the player to immediately hire useful specialists for the city rebuilding. Hotel invention is unlocked after Marketing (II) and Skyscrapers

Clock tower uses the idea from our another game, Idle Tower Builder. When upgraded it speeds up the flow of time. As speeding up the time is a very advanced scientific concept, it unlocks after Science (IV)


The left part of the city expands the "Mine" part of the game. You can mine for gold and gems, produce jewelry and sell it. The whole invention branch gradually unlocking these facilities becomes available after Professionalism (III), Economy (II) and Drilling


Did you notice the helicopter taking the gold from the mine? Do you know where does it take it? To the mint to produce coins! Yes, I decided to include an easter egg from out first idle game, Steampunk Idle Spinner, and added a machine which produces coins when a connected cogwheels is rotated. First you can transport gold to the mint manually (by placing the auto-clicker on the pile of gold near the mine. Later, after Logistics (III) and Oil refining, Flight invention is unlocked, enabling the purchase of helicopter. Helicopter needs gasoline for the flight. Previously gasoline was required only by the tractor, perhaps now there will be more demand in this resource.

The royal guards and police near the mint and jewelry store boost production (just like cats for other facilities :) ), and their invention is unlocked after Professionalism (V).

Hope you will like new update and you'll have good time exploring new content :)

The game is available for 6 platforms:

We'll be happy to know your impressions, feel free to post them here or in our Discord: https://discord.gg/DRuSma3mpS

Achievements and Leaderboards in Farm and Mine!

Farm and Mine v.1.6.0 has 42 achievements connected to Game Center on iOS and Play Games on Android.

Achievements span across the whole gameplay: from "Bridge Review" for constructing the first bridge to "The Swarm" for performing 1 million bee flights to the flowers. Some of them are awarded once your idle production reaches the required amount (like "Perfetto" for baking 1000 pizzas), while the others require some non-standard actions from your side. For example, will you be able to make all 6 cats in the game purr simultaneously to unlock "Purr-fect"?

To optimize the game performance the achievement unlock conditions are triggered by the events connected by them. So, if you overdid the current requirements, for example, for the "Iron Answer" (which are upgrade your Forge to level 42) and your current upgrade level is higher, just make one more upgrade and the achievement will be awarded for you.

Besides achievements the game also has leaderboards: your city population is submitted there when you start the game session or when you decided to restart. Reaching certain population level is awarded with achievement as well: I added a group of 6 achievements which are named after Ukrainian and world cities which have the population alike. They are: Baturyn (population 2500), Pereyaslav (population 25000), Kropyvnytskyi (population 220 000), Kharkiv (population 1 500 000), Alexandria (population 5 000 000) and Tokyo (population 40 000 000). If you have been playing for a long time, you might get all of them as soon as you start your first session in the updated version.

Farm and Mine is available for 6 platforms:

If you have not played it yet, it's a great time to start! Among distinctive features of the game are:\

  • there is no intrusive ads, you can see it only if you click a rewarded video button

  • the game has integrated autoclicker, no need to tap extensively, your task is to think strategically and select the facility which needs to be empowered

  • no need in internet connection: the game works offline

  • offline bonuses are not capped: even if you played it last year after the famous Real Civil Engineer's video review, when you reopen the game you'll receive the whole amount of your earnings

  • there are over 60 facilities which produce various resources and connect into elaborate production chains

Hope you will like the new update :) Feel free to join our discord community, brag with your development level and share ideas for the next features: https://discord.gg/DRuSma3mpS

Achievement hunt in Idle Tower Builder has officially started!

Major update for Idle Tower Builder, our incremental construction game where you build a tower to the sky! Now the game has 42 achievements and its mobile versions have integrations with Apple's Game Center and Google's Play Games!


If you learnt of Idle Tower Builder long ago from the famous Real Civil Engineer's video, it's time to revisit it and collect awards for your work. If you have never played this game before, today is a right moment to start, as the achievements are foreshadowing what you will encounter along your construction journey.


The game has also 6 leaderboards: for the height of the main Babel Tower and for each one of the contest modes, where you should build as high tower as you can within a limited amount of time.

Idle Tower Builder is available for 5 major platforms:

AppStore (iOS): https://apps.apple.com/us/app/idle-tower-builder/id1527621990

Google Play (Android): https://play.google.com/store/apps/details?id=com.airapport.idletowerbuilder

Itch (for Windows, Linux and MacOS): https://airapport.itch.io/idle-tower-builder

Also you are welcome to our Discord where you can brag your achievements and discuss the ways of earning them: https://discord.gg/DRuSma3mpS

Many of the in-game achievements were the implementation of community ideas. We'd love to hear more from you - you give inspiration for our current and future games! Have fun!

Idle Tower Builder 1.7: TODO tasks, characters and HTML5 version

Our Idle Tower Builder has received a significant update v.1.7

To make the interaction with the game messages more immersive set of hand-drawn game characters were added into the game. Like all the rest of the game content, characters were drawn manually, without any use of generative AI.

r/incremental_games - Idle Tower Builder characters
Idle Tower Builder characters

To keep the player busy while the new tower floor is being completed the TODO system was introduced. You'll receive tasks, for example, to gather a required amount of resource or to upgrade a facility, and the n you'll receive a reward for the task completion. The reward can be a bulk sum of coins, science or rubies, or a timed bonus which increases a certain game parameter by 4 times.

r/incremental_games - TODO list
TODO list

And, finally, the game has full HTML5 support!

Regarding this, our Idle Tower Builder has interesting story. First it was made as Babel Tower for web using Javascript/Phaser, then for mobile and PC release the code was rewritten into cross-platform Action Script 3 with AIR/Starling support. In terms of game features those versions went well ahead from the HTML5 one: the mobile tower had 30 floors of content whereas the web tower only 16.

r/incremental_games - Current victory screen
Current victory screen

As the players were still able to find the outdated HTML5 version and asked for updates, I wrote a Python script to convert my AS3 code back to JS and make the HTML5 version consistent to the Mobile and PC. 

So, Idle Tower Builder goes fully cross-platform! And all the game versions are now compatible: you can play on one platform, export your game save and load it on another one. Also the bonus codes which I post on Discord can be activated anywhere. And when the mobile version receives new features, HTML5 will gain them, too.

Now the HTML5 version can be found on https://www.crazygames.com/game/babel-tower and eventually I will update the game versions on other website.

PC Windows and Linux builds are on Itch: https://airapport.itch.io/idle-tower-builder

Android version on Google Play: https://play.google.com/store/apps/details?id=com.airapport.idletowerbuilder

iOS version on AppStore: https://apps.apple.com/us/app/idle-tower-builder-miner-city/id1527621990

Thank you for playing! Your comments and suggestions give me inspiration! :)

Farm and Mine 1.2.2: it's easier to regain your progress after a midgame restart

The first lines of Farm in Mine were written 2.5 years ago at the Ludum Dare 48 game jam. The theme was "Deeper and Deeper" and it gave an idea of a game where the player first digs potatoes and then reaches coal, iron, oil and other natural deposits.

Since then the game is updated with new content, concepts and convenience improvements. In its current state there are 52 work facilities, 28 professions, 51 inventions, 6 cats, 8 permanent prestige upgrades. Here is a teaser of a fully unlocked farm:


Many ideas from the newest update were suggested by the viewers of my livestream. During the whole September we were running a streaming marathon where we played Farm and Mine for 30-60 minutes every day. During the streams we shared strategy advice, answer questions and discuss plans for the future. Totally the streaming marathon took 19 hours and consists of 38 series.

This experience helped us spot and fix various gameplay issues. Sometimes we even did programming right on the stream.

The biggest issue spotted was a difficulty to regain progress after a midgame restart. The commonly used strategy to do it was the following: wait till the game offers you a daily reward, but don't use this reward right aways. Instead, restart, gain prestige points, and after this get a daily reward (which might be coins or ideas). This tactic helps to regain progress after a restart, but the restarts were limited by the availability and the value of the daily bonus.

So to make the players restart easier we added 2 new facilities: Bank and Library. The corresponding inventions for them are unlocked after the inventions Economy(2) and Science(1).

Once constructed, these building start generate coins and ideas. But not for immediate use. Instead, these resources will be available for use only after your restart the game. So, once you construct Bank and Library you'll be able to restart at a time which is the most convenient for you.

Among other improvements the update 1.2.2 brings are:

  • It's possible to roll back all Workforce upgrades at once
  • Inventions button is on the main screen
  • It's possible to clear earning statistics, to let you easier spot the current best earning facility
  • Formula for the prestige gain is adjusted (earlier it had slight discrepancies due to float numbers)
  • Issue with the Steam Engine stopping over time was partly fixed: now it's possible to manually stop the conveyor belt which transports coal away from the engine

The game is available for Windows, Linux, Android and iOS.

As we live in Ukraine, we never forget that we can keep creating games only thanks to the protection of the Ukrainian Defense Forces and the help from our friends worldwide. Ukraine is withstanding the terrorussians' attacks for over 600 days now. Please, keep supporting volunteers' initiatives such as O-Pocket Foundation (https://o-pocket.org/). This is a fund organized by the game developers from Kharkiv, the city in the East of the country. They provide the Ukrainian defenders with the necessary supplies.

Your help and support are vital. Thank you!

Coin Factory assembly line is working

A whole new world into Engineer Millionaire/Coin Factory Idle.

Here you can build an assembly line to produce coins from copper after several intermediate stages. 

The Assembly Line world is shown as closed, but all you need to unlock it is just click on the lock icon - and you'll be able to play it!



First you mine copper, then you produce copper plates from it. Eventually a machine producing copper disks from copper plates will be unlocked. And finally, you'll be able to produce copper coins!

The game is available for Windows, Android and iOS

New game world is introducing 3 new concepts:

  • Global machine class upgrade: in it you don't need to look at individual machines and upgrade their levels. Just open an upgrade panel from the top menu and you'll be able to upgrade all the machines of a class. Additional convenience here is that the upgrade buttons no longer cover machine views.
  • Easy machine dragging. Top menu contain a button to toggle a drag mode. If drag mode is on, you'll be able to drag the machines at once, without long-pressing them. Don't forget to switch the drag mode of once you need to click on the machines without dragging them.
  • Prestige restart. Yes, this feature has been long overlooked and overcomplicated in my Steampunk Idle Spiner engine. So for this one I added a simple restart mechanics, where you earn prestige depending on the number of sales you made at the market in the current run. Prestige boosts your click power, market prices and provides start money amount.

Please share you play experience (and perhaps, screenshots or your factory and a Statistics tab) to help me balance the upcoming game content.

Idle Tower Builder update 1.4: content for floors up to 30 and winter skin!

 Idle Tower Builder has received a new major update, expanding your play by 4 more floors. You'll get the victory message once you complete the floor 31. And you'll be able to reach this high with the aid of facilities which are unlocked by the floors below.


Game can be downloaded from

The content in this update is focused on boosting your click power. While Golden Bricks (game's prestige currency) boost 3 aspects of the game: Market Prices, Production and Click Power, there are additional facilities for further boosts. They are Caravanserai (increases Market Prices, unlocked after floor 10, able to auto-sell goods) and Neon Lights Ads (increases productivity, unlocked after floor 20, requires random resources to work).

So, floor 30 unlocks the Global Click Booster - a facility that increases the click power. Its bonus is applied both to the player's clicks and to the drones' clicks.

Yes, the game now has Autoclicker Drones! Floor 27 unlocks a Hive for them, which recharges the drones and sends them to various facilities to provide click boosts. Number of drones, their click power and their flying speed can be upgraded. As the drones keep clicking even if the game is offline, they provide a significant boost to productivity.

As may players have noticed, late game has redundance of wood. So, in the new update floor 28 unlocks an alien technology of conversion of planks into bricks! The Quantum Convertor will produce a significant addition to your building material. Its conversion coefficient, number of simultaneous conversions and conversion speed can be upgraded, too.

Where can we get enough money for all these upgrades, you might ask. Remember the Asteroids Catcher from the previous upgrade? Now after floor 29 you can Teleport part of the asteroid down from the orbit and sell them! Or teleport them back to the orbit and use them as a source of bricks making.

To let you easier get back to the game (or for a quicker start if you are just going to start playing) I prepared 2 bonus codes for you. Please, enter them via Menu -> Daily Bonus -> Weekly Gifts

EI48U2O: Money multiplied x2

EAKX69H: Time forward 1 day

Codes valid till Dec 6th

Make sure to use the time forward code after you have automated the production chains (to avoid wasting it). And it's better to activate the money multiplication code if your money amount is greater than 0, obviously.

Friends, I want to thank you again for your continuous support, ingenious suggestions and informative bug reports! I remember my promise to add one more tower into the game (most like this will be Eiffel Tower first) and I keep working to fulfil it one day.

Feel free to join our Discord community: https://discord.gg/airapport-games-439374417584324609

Farm and Mine update to v.1.1.7

We delivered an update of our Farm & Mine idle tycoon game v.1.1.7. 

The update adds new facilities on the far bank of the river:

  • Sunflower farm (produces sunflower seeds)

  • Sugarcane farm (produces sugarcane)

  • Sunflower oil factory (produce sunflower oil)

  • Sugar factory (produces sugar)

  • Lemon garden (produces lemons)

  • Apiary (produces honey and increases fertility of Lemon garden and Sunflower farm)

  • Fridge (produces ice)

  • Lemonade factory (produces lemonade) - so you can become a lemonade tycoon!

  • Grocery (sells lemonade, honey, sugar, lemons, sugar and sunflower seeds)

The game can be downloaded from:

Feel free to join our Discord where we share weekly bonus codes: https://discord.gg/XfnJnQF

In the future updates we are going to pay attention to the industry part of the game, rebalancing the mine elevator, adding new mined resources and the construction of multistoried housed. Feel free to send your suggestions for the future updates!

Steampunk Idle Spinner 5-year anniversary

It's hard to believe, but 5 years ago the first version of Steampunk Idle Spinner was shared with the players' community. Many changes have been made since then, game interface and graphics changed, new principles of world building were introduced. But the first testers​ still warmly recall the "green spinner".

So, for the 5 years anniversary we have added new world into the game featuring the exact same graphics as in the first version of the game from 2017. You'll be able to spin cogwheels to power the money making machine, pump balloons, tap coins to increase their value, place and upgrade engines or give a further boost to your money machine with ore from mines.

This world needs 1000 narrativium to unlock. If you are a new player we suggest you to learn the basics of the game playing the Workshop world. And then you'll be able to earn the required narrativium once you build a portal, or you can use this code if you don't want to wait: I6KC1V

Also, the popular request, upgrades prices for the facilities​ was adjusted: the formula now does not take into account the facility price increase factor. Thank you for staying with us! Have fun!

The game is available on:

And one more thing. We know that you already know, but we can't stop reminding that our country, Ukraine, is still under attack from Russia. It's 150 days already. Terrorussians don't stop in their destructions, therefore, we ask your friends not to stop in your support. Here via the government initiative UNITED24 you can select what to support: defense, medical air or country restoration: https://u24.gov.ua/ Thank you for your help! We are united, together!

Idle Tower Builder updated to v.1.3.0

Game has been updated to v.1.3.0! Now new content is unlocked on every floor from 1 to 26, and the victory message will be shown once you complete floor 27 

Get it on Google Play: https://play.google.com/store/apps/details?id=com.airapport.idletowerbuilder 

AppStore: https://apps.apple.com/us/app/idle-tower-builder/id1527621990

Itch: https://airapport.itch.io/idle-tower-builder



Thank you for your ideas, suggestions and support! Please, keep supporting our country, as Ukraine is still under a violent attack from Russian Federation, and the war takes over 96 days already. Just imagine: even if you count by yourself: 1, 2, 3, 4, 5, ... 94, 95, 96, this will take you a while. And in reality every count is a war day when Russia causes murders and destruction. 

There is an initiative of support defense, medical aid and rebuild of Ukraine: https://u24.gov.ua/
It is vital to keep the world's attention around Ukraine and its defense against murdering Russian army

Cats in Farm and Mine

Farm and Mine has been updated to v.1.0.9 and now various farm facilities can receive boosts from cats who live there. Cats will become available as soon as you invent Fishing.

Here they are:


View post on imgur.com

Red cat increases the fish price on the market

View post on imgur.com

Grey cat lives at the weather station and increases the idea generation

View post on imgur.com

British shorthair increases the cheese production (by scaring away mice, who are well-known cheese addicts)

View post on imgur.com

Siamese cat can be found at the milk market. BTW, when the cats purr their bonus is increased even more

View post on imgur.com

Black cat is traditional inhabitant of a windmill

View post on imgur.com

And white fluffy Persian spends time near the source of milk

The game is available for Android, iOS, Windows and Linux.
It can be downloaded from:
Itch: https://airapport.itch.io/farm-and-mine
Google Play: https://play.google.com/store/apps/details?id=com.airapport.farm.mine.idle.ludumdare48
AppStore: https://apps.apple.com/us/app/farm-and-mine-deep-idle-ld48/id1564694016

Join our Discord community: https://discord.gg/XfnJnQF

Agriculture mechanization in Farm and Mine 1.0.6

If you invent Oil mining and Oil refining, you'll be able to mine oil and produce fuel from it:

This fuel is used by a tractor, which performs all the farm works: ploughing, seeding, watering, gathering and transporting:

If you want to see how was the tractor drawn, here is x60 timelapse:

Also, previously the possibility to downgrade workers and get back spent workforce was added, as well as the possibility to spread new prestige points:



The game can be played on:


You are welcome to join our Discord and share your ideas for the future versions: https://discord.gg/XfnJnQF

Farm and Mine will be launched globally during Pocket Gamer LaunchPad on Aug 12th

Farm and Mine, newest Airapport game about agriculture, industry and city building, will be launched globally on Aug 12th during Pocket Gamer Launchpad.

The game has 25 unlockable facilities which form various production chains, 18 inventions, 6 permanent upgrade types and provides hours and weeks of fun exploration, management and construction.

The game is available on

Join the event to meet the developer, see some gameplay tips and tricks and learn of the further development plans: https://www.pocketgamer.com/launchpad/

Discuss Airapport games at our Discord, together with over 7000 players: https://discord.gg/XfnJnQF




Contests in Idle Tower Builder 1.1.9

Idle Tower Builder is our construction incremental game with embedded autoclicker, where every floor of the tower unlocks new unpredictable facility to boost your production. Today it received new update v.1.1.9 with a functionality of contests.

r/incremental_games - Contests in Idle Tower Builder 1.1.9

Idle Tower Builder menu

To start the contest, start the game, then open Menu -> Contest: Babel Tower. You will be given 3 options: 24 hours, 3 days and 1 week. As soon as you start the contest, your task will be to build the highest tower as possible within the selected timeframe.

r/incremental_games - Contests in Idle Tower Builder 1.1.9

Contest start options

While you are playing the contest game, your regular tower will not disappear. You can revisit it from Menu -> Babel Tower, receive your offline bonuses, make necessary upgrades, and then check the contest tower again.

As soon as the contest is over, you will be able to submit your results to #leaderboards channel of our Discord server. You can select your nickname before doing so.

r/incremental_games - Contests in Idle Tower Builder 1.1.9

Contest completion screen

Let's compete and discuss the best strategies!

Some hints:

The game has embedded autoclicker. And this autoclicker can be activated not only on the objects mentioned in the tutorial ;) For example, with it you can speed up the elevator, moonstone mining, clouds creation, gunpowder production, etc.

As Golden Bricks boost 3 elements of the game (production, click power, market prices), its effect is in fact cubed. Don't hesitate to restart your tower building to gain more Golden Bricks (while you still have time before the end of the contest).

The contest mode can be unlocked as soon as you have 10 Golden Bricks in your regular tower. To let you skip waiting, I'd like to give you the code for 10 Golden Bricks. Open Boosts -> Weekly Gifts and enter the code EO9TIMQ. You will receive 10 Golden Bricks right away, boosting your regular Babel Tower building and unlocking the contest mode. However, we still recommend you to complete at least 3 floors in the regular mode before starting the contest to understand the mechanics.

Idle Tower Builder (Android, iOS, PC) vs Babel Tower (HTML5)

Originally the game was written in javascript and released as a web game Babel Tower. But for better performance on mobile I decided not to wrap the js code, but to rewrite it in Action Script 3. So, mobile/PC version has different codebase than the HTML5. In term of features, Idle Tower Builder is someway ahead of the Babel Tower. I will move the machines from floors 16-20, skins selection and contest mode to the web version eventually.

Idle Tower Builder v.1.1.4

First of all we'd like to thank everyone who played the game, shared results and screenshots, gave their feedback and suggestions and kept the game community going. Your support gives us power and motivation to design and develop interesting machines and facilities. While working at the game update many unanswered emails gathered in our inbox, and while we want to answer all of you personally (and will eventually do this), we are saying big THANK YOU here and now!

So, in Idle Tower Builder 1.1.4 every floor from 1 to 20 unlocks something new and interesting. Here is how the completed tower looks like now:

For the update 1.1.4 we addressed the common problem of shortage of science, so, as you complete Floor 18, deep underground the Gems lab is unlocked. It and its upgrades cost Coins, and it produces Science.

As additional outcome, the Gems Lab has a chance to find a ruby. The rubies fully retain after the tower restarts. For v.1.1.5 we are now building the interface to use the rubies for some powerful upgrades. If you have your ideas, which areas of the game can be boosted with rubies, don't hesitate to share your ideas!

Then on Floor 19 the Satellite launcher is unlocked. Spaceships were widely wanted by the community, and we designed this fun science generation facility. It costs 100B science and produces 1M science every satellite's cycle.

As you correctly noticed, on the late game stage of the game many additional resources are redundant. So, we designed the Neon lights ads. They are unlocked after 20th floor and work as motivation for your workers. When the lights are on, the production of all of your facilities is increased twice (or more, if the lights are upgraded). After a while the lights need to be recharged by consuming a random resource.

Among other changes were decreasing the prices of earlier science facilities, increasing the daily rewards in coins, fixes here and there, etc.

You can get the game from

The HTML5 version is 4 floors of content behind, because we we using different tools to build the mobile and PC version of the game. After a while we will make the web version catch up the mobile, too.

Have fun playing! And we will start working on 1.1.5 :)

Idle Tower Builder update 1.0.9

  • On Floor 17 you can build a UFO hangar. 
  • The UFO solves stone transportation problem
  • Caravanserai and Galileo prices decreased
  • Offline earnings informer added
  • Drummer now speeds up the tower bricks carrier
  • Helicopter bombs graphics fixed 
  • Gunpowder factory is more productive and can be sped up with taps

Big content update 1.0.7 for Idle Tower Builder

Idle Tower Builder v.1.0.7 is completed!

You can get it from 

This is how the tower looks like now:


New machines

  • Fountain. Unlocks after floor 8 completion. Price: 50B coins. Waters the Grass Field and increases its output. 
  • Gunpowder Factory Unlocks after floor 12 completion. Price: 10N coins. Produces gunpowder from planks.
  • Cannon. Appears after Gunpowder Factory purchase on the top of the elevator. Launches the bricks to the higher floors of the tower.
  • Bungee Jumper. Unlocks after floor 13 completion. Price: 200N coins. Increases the value of the money from the tower windows and automatically collects it.
  • Moon stairs. Unlocks after floor 16 completion. Price: 100B science. Connects the Tower with the Moon and lets you mine the Moonstone
  • Moon Tower. Appears after Moon stairs purchase. Needs Moonstone to grow. When it's higher than the currently constructed level, it increases the number of Bricks added to it.

Balance adjustments

  • Zeppelin with tourists is unlocked after floor 6 completion. Its every 75th upgrade increases the income from the tourists 1024 times.
  • Elephant is unlocked after floor 5 completion
  • Clock is unlocked after floor 15 completion. Its price and upgrades now cost science instead of coins. Its time-speeding effect is now doubled
  • Underground water drill is unlocked after floor 7 completion
  • Helicopter is unlocked after floor 9 completion
  • Caravanserai is unlocked after floor 10 completion
  • Telescope is unlocked after floor 14 completion
  • Cloud maximum capacity is increased, so, it is no longer mitigates the effect from the Smoke Machine upgrade.

Other improvements

  • After the building restart, the available facilities are automatically purchased if they cost less than 0.1% of money available
  • After the building restart, all the facilities are automatically upgraded, by spending 0.01% of money available on them
  • Detailed informers of the resource gain/spend added for the Forest, Smoke Machine and Water Pump (added in 1.0.6)
Note: slots for new machines are unlocked at the moment of the floor completion. So, if you are playing the previous version, and have reached, for example, floor 14, we suggest you to collect Golden Bricks and restart your building after updating to 1.0.7

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