Game has been updated to v.1.3.0! Now new content is unlocked on every floor from 1 to 26, and the victory message will be shown once you complete floor 27
Thank you for your ideas, suggestions and support! Please, keep supporting our country, as Ukraine is still under a violent attack from Russian Federation, and the war takes over 96 days already. Just imagine: even if you count by yourself: 1, 2, 3, 4, 5, ... 94, 95, 96, this will take you a while. And in reality every count is a war day when Russia causes murders and destruction.
There is an initiative of support defense, medical aid and rebuild of Ukraine: https://u24.gov.ua/
It is vital to keep the world's attention around Ukraine and its defense against murdering Russian army
If you invent Oil mining and Oil refining, you'll be able to mine oil and produce fuel from it:
This fuel is used by a tractor, which performs all the farm works: ploughing, seeding, watering, gathering and transporting:
If you want to see how was the tractor drawn, here is x60 timelapse:
Also, previously the possibility to downgrade workers and get back spent workforce was added, as well as the possibility to spread new prestige points:
Farm&Mine is the farming and mining simulator combined. We originated game at the 3-day game jam in April. At that time it was only a small part of the future game, and now you can play it much more and unlock new fun mechanics and build production chains.
First of all we'd like to thank everyone who played the game, shared results and screenshots, gave their feedback and suggestions and kept the game community going. Your support gives us power and motivation to design and develop interesting machines and facilities. While working at the game update many unanswered emails gathered in our inbox, and while we want to answer all of you personally (and will eventually do this), we are saying big THANK YOU here and now!
So, in Idle Tower Builder 1.1.4 every floor from 1 to 20 unlocks something new and interesting. Here is how the completed tower looks like now:
For the update 1.1.4 we addressed the common problem of shortage of science, so, as you complete Floor 18, deep underground the Gems lab is unlocked. It and its upgrades cost Coins, and it produces Science.
As additional outcome, the Gems Lab has a chance to find a ruby. The rubies fully retain after the tower restarts. For v.1.1.5 we are now building the interface to use the rubies for some powerful upgrades. If you have your ideas, which areas of the game can be boosted with rubies, don't hesitate to share your ideas!
Then on Floor 19 the Satellite launcher is unlocked. Spaceships were widely wanted by the community, and we designed this fun science generation facility. It costs 100B science and produces 1M science every satellite's cycle.
As you correctly noticed, on the late game stage of the game many additional resources are redundant. So, we designed the Neon lights ads. They are unlocked after 20th floor and work as motivation for your workers. When the lights are on, the production of all of your facilities is increased twice (or more, if the lights are upgraded). After a while the lights need to be recharged by consuming a random resource.
Among other changes were decreasing the prices of earlier science facilities, increasing the daily rewards in coins, fixes here and there, etc.
The HTML5 version is 4 floors of content behind, because we we using different tools to build the mobile and PC version of the game. After a while we will make the web version catch up the mobile, too.
Have fun playing! And we will start working on 1.1.5 :)
Fountain. Unlocks after floor 8 completion. Price: 50B coins. Waters the Grass Field and increases its output.
Gunpowder Factory Unlocks after floor 12 completion. Price: 10N coins. Produces gunpowder from planks.
Cannon. Appears after Gunpowder Factory purchase on the top of the elevator. Launches the bricks to the higher floors of the tower.
Bungee Jumper. Unlocks after floor 13 completion. Price: 200N coins. Increases the value of the money from the tower windows and automatically collects it.
Moon stairs. Unlocks after floor 16 completion. Price: 100B science. Connects the Tower with the Moon and lets you mine the Moonstone
Moon Tower. Appears after Moon stairs purchase. Needs Moonstone to grow. When it's higher than the currently constructed level, it increases the number of Bricks added to it.
Balance adjustments
Zeppelin with tourists is unlocked after floor 6 completion. Its every 75th upgrade increases the income from the tourists 1024 times.
Elephant is unlocked after floor 5 completion
Clock is unlocked after floor 15 completion. Its price and upgrades now cost science instead of coins. Its time-speeding effect is now doubled
Underground water drill is unlocked after floor 7 completion
Helicopter is unlocked after floor 9 completion
Caravanserai is unlocked after floor 10 completion
Telescope is unlocked after floor 14 completion
Cloud maximum capacity is increased, so, it is no longer mitigates the effect from the Smoke Machine upgrade.
Other improvements
After the building restart, the available facilities are automatically purchased if they cost less than 0.1% of money available
After the building restart, all the facilities are automatically upgraded, by spending 0.01% of money available on them
Detailed informers of the resource gain/spend added for the Forest, Smoke Machine and Water Pump (added in 1.0.6)
Note: slots for new machines are unlocked at the moment of the floor completion. So, if you are playing the previous version, and have reached, for example, floor 14, we suggest you to collect Golden Bricks and restart your building after updating to 1.0.7