Showing posts with label screenshotsaturday. Show all posts
Showing posts with label screenshotsaturday. Show all posts

Progress in game art

I'm returning to the first world of Steampunk Idle Spinner, which is Workshop, if you remember. The classic game will receive new features, earlier they were successfully test-driven in the "Engineer Millionaire" and "20000 Cogs under the Sea" games. Also the art will be improved.

These gif show the upcoming visuals of the start setup. You can compare it with the earlier game version.

Massive factory update is close!


Every day brings us closer to the massive content update of Steampunk Idle Spinner. Wanna be the first to know? Join our facebook group

Screenshot Saturday for Steampunk Idle Spinner

Game development is going on! Soon new function will appear: building construction!
As today is the Screenshot Saturday, I'll share the work-in-progress of the first production chain from the fifth (underwater) world of my Steampunk Idle Spinner game.

It will look like this: the underwater volcano produces oxygen, which is converted into the money by your base. The money drops to the treasure chest. You will be able to attach machines as well as to hire underwater creatures to spin your cogs faster.

The game now has 4 worlds. Workshop, Clockwork city and Floating Islands worlds are available in this Android idle game or on Kongregate, and the Assembly line world was released as a separate mobile idle game, to test different structure of the game's core. Once all the 5 worlds are set up, I'll merge them into the single game and will release to PlayMarket, Amazon, and iOS.

Shooting and looting in Steampunk Idle Spinner

In the Workshop and Clockwork cities of my Steampunk Idle Spinner game there were two ways of generating income: machine and balloons. In the Workshop world you could pump the balloons which would bring you coins from the void, and in the Clockwork city the Tax collectors on zeppelins attended every house and tavern and brought you money.

The floating Islands world needed additional way of income as well. The members of our facebook group suggested that it's time to add some shooting to the game mechanics. I was planning to base a separate world, like "Airship pirates", on the mechanics which involves buying cannons, upgrading them, shooting an looting enemy convoys, but I thought that Floating Islands world is a good place to add cannons, too.
So, here's how you are going to get money from balloons there:


You will buy a direction sign which will lead the gold-filled flying galleons to your air city. Then you can place 2 types of weapons (cannons and Tesla guns on your islands) on the islands along the galleons' path. You can empower these weapons by attaching engines to them or by applying upgrades.

Weapon upgrades upgrade both damage and range, but Tesla guns gain additional range growth, and cannons gain additional damage growth. When you see that your weapon is powerful enough to deal with incoming galleons easily you can upgrade the entry point to get a tougher targets and get more reward for downing them.

Players share their suggestions on Facebook (if you join now you have good chances to become the 2000th member!)

As next phase of game development I see polishing, improving UI, adding informers, like "coins per second" and "current upgrade level". Also some refactoring is needed before adding new worlds. s for the worlds I have really big goals: I want to feature all the main settings from Steampunk literature and movies here, and seeing such a great support from the community I'm sure I'll complete these goals!

Mines now boost money production in Steampunk Idle Spinner


One more way to get more money in Steampunk Idle Spinner. You can build a mine near your money machine. Mines produce wagons of ore. As soon as the wagon reaches the machine, it will receive a small boost of money production. The wagon returns for the next portion of ore. The longer the mine is working, the bigger boost you'll receive.

Want to build a steampunk machine of your own?

Get it for your Android device from PlayMarket

Or play from your browser at Kongregate

Wiki and new screenshots of Strategilization (cross-post from strategilization.com)

While it is still screenshot Saturday, I'd like to share the screenshots of the upcoming Strategilization update.



The life of your civilization starts, when you decide, where to gather food for your citizens. And only then you'll be able to found a city on a hex, adjacent to your rural region.



For all the aspects of your nation's life (expansion, exploration, improvement, research, wars) you'll be able to set up a development strategy. Afterwards you'll be able to spectate how your citizens, turn by turn, fulfill your orders and, if needed, issue the new ones.



From the city interface you'll be able to control various ideas, which influence your citizens' productivity.

Actually, the core gameplay has been reworked almost entirely since the posts at Airapport, so, to help new players get into the game, and to help myself have my thoughts organized, Strategilization wiki was created.

These changes has not been uploaded to Google Play yet, but now it's possible to say that the update will take place before the next Ludum Dare (in 2 weeks).

This is how conquests will work in My Own Civilization



You won't need to handle hordes of units one-by-one. Just draw your strategic orders on the map - and your people will start working to perform them. Join the facebook group to learn more of the development

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