My Own Civilization development: feature list


  • Focus your attention on really strategic issues. No need to issue orders to every warrior or a worker. Actually, there will be no individual units. Everything: see superiority, recon missions, building, wars are defined by numbers and formulas. They are defined by the primary directions, which are set by you.
  • Flexible technology tree. Your technological advance will be defined by what your people are doing and its environment Coastal nations will sooner advance in seafaring, while the steppes dwellers will be likely to become a major land conquering power. This will be more interesting than "Let's learn alphabet to open a way to catapults"
  • Achieve your aim using hard- and soft-power. You can influence your neighbours, get them into your alliance, establish a puppet government or initiate a rebellion in their provinces.
  • Even if your country is captured, you can stay in the game as a rebellion leader. Gather enough resistance points to revolt and declare independence!
  • And if you expanded too much, neglecting other development sides, get ready to fight the separatism at your empire's suburbs.
  • As you progress you'll see the chapters from the future history textbooks telling about your glorious deeds and giving slight hints on your future development.
  • New civilizations will appear in the unoccupied territories during the game. They will receive a bonus for quicker expansion.
  • Map generator creates realistically looking planet with continents, archipelagos with climatic zones, rives, highlands.
  • Unique names for the map objects and countries are generated.
  • Game will be available for mobile and desktop

4 comments:

  1. Hey, that looks really neat!
    I would be happy to read more about your planned mechanics.
    Keep at it :)

    ReplyDelete
    Replies
    1. Thank you! Now I have an animated gameplay gif: http://www.airapport.com/2016/09/gameplay-of-my-own-civilization.html

      Delete
  2. Hey, that looks really neat!
    I would be happy to read more about your planned mechanics.
    Keep at it :)

    ReplyDelete
    Replies
    1. Thank you very much!
      Going to show the alpha in mid-September

      Delete

Categories

action (3) advice (2) arcade (4) art (2) attention (1) board (1) cards (1) civilization (2) collection (3) conference (1) contest (3) cooperation (1) defense (1) development (10) educational (1) experiment (1) fast (2) game design (2) gamedev (7) games (1) gif (7) history (1) idle (2) jam (2) list (1) logics (2) math (1) mobile (3) monetization (1) multiplayer (1) notebook (1) numbers (2) paint (1) physics (1) process (10) puzzle (5) quiz (2) reaction (1) relax (1) released game (15) review (1) screenshotsaturday (4) script (1) SDK (1) series (1) shooter (1) simultor (1) skill (4) snow (1) speed (1) statistics (1) steampunk (3) strategy (10) testing (1) think (1) timelapse (1) turn-based (7) tutorial (1) update (3) video (4) web (2) winter (1)