Update is coming

In Steampunk Idle Spinner I want to let the players travel to various steampunk (dieselpunk, clockworkpunk, gas lamp fantasy) worlds from the Portal. Right now I'm making the second world (after the Workshop).

Here's as sneak peek of it:


Does the music play in your head while watching this gif? ;)

Update will be released next week.

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8 comments:

  1. The game is very Good, but the zoom are bad and the creation of coins are slow.Thank for attension

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    1. Thank you, I'll think of alternative implementations! :)

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  2. Wow day and night cycles and evolving towns? awesome. I think if there will be a underwater world then add submarines instead of balloons with naval factories which produce them instead of balloon pumps.How about enemies and turrets or defenders/ knights which in the (possible) underwater world
    would be turrets/Nuclear Submarines with ranged missiles wich means instead of knights you can have archers and you can put towers or walls where archers can stand. Knights/Archers spawn at a powered baracks (method of power up to you, coins, cogwheels narrativium or something new) while the Nuclear submarines spawn in Advanced Naval Factories.Maybe add a generator(powered by cog wheels) that generate electricity, electricity is transmitted by powerlines, powering anything requiring anything that needs electricity. from the guy who thought of the robot saving the monsters idea.

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    Replies
    1. Nuclear submarines aren't the best, so Simple , Normal and Advanced submarines would do, the level depends on the level of the Advanced Naval Factory which it was created in. the higher the level, the higher the damage, same for barracks. Also I thought of A community Gallery where you can paint , share , and report paintings. colours can mean various bonuses, you will also be able to see other people's paintings as long as you have WIFI or just any internet connection.If you see a inapropriate picture, report it, then it will be sent to you to check if it truly is inapropriate and then you can ban the picture. Also you can activate picture means that the bonuses from the colours will be used. this is where the community comes in, you can save and activate other people's pictures (I remembered I should be saying paintings) to access their bonuses, the more of one colour then the more of the bonus from that colour, but a picture must have at least a few colours your choice for how many. If you don't want this game to use WIFI then you can make a menu once clicking on the community gallery and a button in the menu that allows you to access the community's paintings and the button will be either;locked,will do nothing or disappear when wifi is off or on aeroplane mode is on, if you do not like the coomunity idea, then don't implement it, just make it a normal gallery without reporting, just a menu with a create button, delete button, and activate button, you will also be able to upgrade the gallery to be able to activate more paintings at once, each time adding one activate space. from, the guy who said the submarine ideas above.

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    2. Yes, something inspired by Captain Nemo will surely be accessible from the portal! :)

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    3. Glad I could help, expect more ideas from me or not.

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    4. Oh wait! I thought of a windmill that will help produce food thus making the city grow faster, farms with seasons, wind turbines which also produce electricity and solar panels which produce electricity only in the day. I also thought of a portal menu where you choose which world you want to go to, even worlds where you already have been.from, the guy who said the gallery idea.

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    5. Interesting idea on the windmills and farms! For now in the Cogwheel City they work in a more straightforward way: they rotate, generate energy and transit their movement to the next buildings in chain. But perhaps I'll implement more complex economy in one of the future worlds.

      Portal menu reworked in the update, as you suggested!

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