Mobile app privacy policy

1. This privacy policy describes how the games published by Airapport work with user data
2. The games don't have serverside, they don't require the players to create an account and sign in to play.
3. The games have analytical SDKs integrated, provided by Firebase and Flurry. These services provide the developer with aggregated information on how many players play the game day by day, what was the percentage of the players, who stayed in the game for several days, what is the geographic distribution of the players, how long is the average game session, what in-game events took place, what caused the game crashes. This data is not about every player personally, but it is aggregated, to let the developer see the overall statistics. The purpose of gathering and analysing this data is to ensure the best user experience for the players.
For more datils, please, check Firebase privacy policy and Flurry privacy policy.
4. The games are monetized by ads. The most used type of ads is rewarded video ads. They are launched only if the player selects "watch an ad to gain a reward". The older games also use banner ads and interstitial ads.
The ad providers collect the player's data to ensure the most relevant ads is shown to the player. In details their privacy policy can be seen here:
Tapdaq privacy policy, Appodeal privacy policy, Unity Ads privacy policy, Adcolony privacy policy, Vungle privacy policy, Admob privacy policy.
5. The games have a function to send a bug report to the developer's email. If you do this, the developer will be able to send an answer to your email and inform you of new game's version.
6. If any questions arise, please, contact the developer directly: general@cardswars.com

7. According to GDPR, there are 8 rights of users:
Right to be informed
Right of access
Right of rectification
Right to erasure
Right to restrict data processing
Right to data portability
Right to object
Rights of automated decision-making and profiling
8. All the changes of the Privacy Policy will be published here

No comments:

Post a Comment

Categories

action (3) advice (2) arcade (4) art (3) attention (1) beta (1) board (1) cards (1) civilization (2) collection (3) conference (1) contest (3) cooperation (1) defense (1) development (10) educational (1) experiment (1) fast (2) forum (1) game design (2) gamedev (7) games (1) gif (8) history (1) idle (4) jam (2) list (1) logics (2) math (1) mobile (3) monetization (1) multiplayer (1) notebook (1) numbers (2) paint (1) physics (1) process (10) puzzle (5) quiz (2) reaction (1) relax (1) released game (16) review (1) screenshotsaturday (5) script (1) SDK (1) series (1) shooter (1) simultor (1) skill (4) snow (1) speed (1) spinner (1) statistics (1) steampunk (8) strategy (10) teaser (1) testing (1) think (1) timelapse (1) turn-based (7) tutorial (2) update (4) video (8) web (2) winter (1) work in progress (1)