Strategy interface video of Civilizations Builder

Thank you very much for playtesting the initial version of "Civilizations Builder". Got multiple useful suggestions from you, working hard to implement them. And now I'm ready to show the current strategic interface.


Unlike Sid Meyer's Civilization (which, I think, is an ingenious game, but needs some adjustments), you won't need to build a scout, then move the scout to one cell, then to another. Instead you'll need just to set up a strategic task "sentry", and your people will do the rest.

The same works for all the other aspects: colonization, revolution, terrain improvement, wars.
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3 comments:

  1. The larger the job that needs tackling, the longer the time frame you must give it in order to maintain a calm approach to it - bit by bit will get it done rather than rushing around juggling too many things at once. https://dltutuapp.com/tutuapp-download/

    ReplyDelete
  2. This task chart must apply to every single member of the household and it must contain days and deadlines. https://showbox.run/

    ReplyDelete
  3. They can be kept in storage spaces but if they are found strewn across the floor more than 3 times in a row, they will be donated to the nearest charity store. You must mean this and you must be prepared to do it for this ultimatum to have real effect. https://kodi.software/

    ReplyDelete

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