Farm and Mine 1.7.3: major content update

Our game Farm and Mine has been active for almost 5 years. The first development steps were made when we heard the theme of Ludum Dare 48 in April 2021. It was "Deeper and Deeper" and we immediately thought of a game where you dig potatoes, and then dig deeper for natural resources like oil, coal or iron ore.

The initial game jam idea has expanded to an incremental city builder an resource management simulator with 67 facilities, 45 resources, 64 inventions, 42 professions, 46 achievements and 6 cats :)

Here is how a fully-developed city looks like:


We are thankful to players for keeping posting new idea of what to add into the game. And here we proudly present the newest content update v.1.7.3. It further develops the city center and the outskirts.


During the previous streaming marathon we added 2 facilities, Bank and Library, which store invention points and money for the player to be used after the prestige restart. But the newly restarted city had been empty and the player still had to work to produce and sell food to regain population. Now the Hotel works as the population storage to be used after the restart. This allows the player to immediately hire useful specialists for the city rebuilding. Hotel invention is unlocked after Marketing (II) and Skyscrapers

Clock tower uses the idea from our another game, Idle Tower Builder. When upgraded it speeds up the flow of time. As speeding up the time is a very advanced scientific concept, it unlocks after Science (IV)


The left part of the city expands the "Mine" part of the game. You can mine for gold and gems, produce jewelry and sell it. The whole invention branch gradually unlocking these facilities becomes available after Professionalism (III), Economy (II) and Drilling


Did you notice the helicopter taking the gold from the mine? Do you know where does it take it? To the mint to produce coins! Yes, I decided to include an easter egg from out first idle game, Steampunk Idle Spinner, and added a machine which produces coins when a connected cogwheels is rotated. First you can transport gold to the mint manually (by placing the auto-clicker on the pile of gold near the mine. Later, after Logistics (III) and Oil refining, Flight invention is unlocked, enabling the purchase of helicopter. Helicopter needs gasoline for the flight. Previously gasoline was required only by the tractor, perhaps now there will be more demand in this resource.

The royal guards and police near the mint and jewelry store boost production (just like cats for other facilities :) ), and their invention is unlocked after Professionalism (V).

Hope you will like new update and you'll have good time exploring new content :)

The game is available for 6 platforms:

We'll be happy to know your impressions, feel free to post them here or in our Discord: https://discord.gg/DRuSma3mpS

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