20 000 Cogs under the Sea: press kit



Description

Start your awesome underwater steampunk adventure. Build underwater factory, connect the cogwheels ⚙ for the most efficient work in the idle game 🎮 mode. Tap volcanoes 🌋 for oxygen, drill the seabed and mine ⛏ the ore.

Employ octopuses 🐙 and whales 🐳, explore the world with mechanical crabs 🦀, fish 🐟 and submarines! Even the squirrels will help you, if you supply them with oxygen. Upgrade your incredible contraptions to become the ultimate sea tycoon.

Features

  • Various mad science 🔬 contraptions, which can be connected in multiple fun ways
  • You start in a small research station at the bottom of an ocean 🌊, but then you expand down, up, left and right
  • Tutorial gives you the basic concepts, but to ultimately succeed you must be a real researcher and uncover hidden gameplay mechanics
  • Engines will work while you are away, producing you idle cash 💰
  • Big community in facebook: share your creation to 7500 group members
  • Contains only rewarded ads, which are launched by the player to increase earnings
  • Works in offline mode without internet 📶 connection
  • Receive your daily reward 💲 by catching a FB submarine

History

This is the fifth, Underwater, world of Steampunk Idle Spinner series. The first version of idle game with spinning cogwheels was made in June 2017 during a 3-days gamejam. As the concept proved to be interesting for the players, the development continued. The development of the game is screencast and then published as 1:60 timelapse video. Some development phases are broadcast to the players as live videos and often the players' suggestions are implemented online.

The primary source of inspiration for the overall concept were the mechanisms of interconnected cogs, which the developer liked to assemble and disassemble in his school years. The current underwater setting was inspired by Joules Verne's "20 000 Leagues under the Sea", Disney's "Atlantis" dieselpunk cartoon and Brian Kesinger's "Walking Your Octopus" illustrations. Also the Underwater world was most demanded, according to the players' vote in the game's facebook group. Work started in March 2018, public alpha was launched in May 2018, beta in July 2018.

This world introduces many new concepts unique to the series. They are:
  • Reworked game engine with LEGO-like "pins" concept, which let design even the most bizarre machines interactions;
  • Resources production chains. Money💵 is produced from air, various gases can be combined to create new substances;
  • Playable area expansion. Sideways expansion is performed with clockwork crabs and submarines, upwards expansion: with main base upgrades and downwards: by drilling the seabed;
  • Wide usage of taps together with spins for interaction with machines;
  • New objects are not only bought, but also discovered (treasure chests, more underwater volcanoes, ore deposits);
  • Machines purchase interface is the most convenient here.
Players continue giving new suggestions, which eventually appear in the game.

Videos

Main trailer:

Images







Awards & Recognition

  • "Big Indie Pitch Prague - 3rd place." Steampunk Idle Spinner, Feb 2018
  • "Get IT Conference Odessa - Expo game." Steampunk Idle Spinner, Sep 2017
  • "Games Gathering Kiev - Expo game." Steampunk Idle Spinner, Dec 2017
  • "Game Dev Days Tallinn - Expo game." 20 000 Cogs under the Sea, Apr 2018
  • "Pocket Gamer interview" Airapport, Jun 2018
  • "Steampunk Explorer Digest20 000 Cogs under the Sea, Aug 2018

What players think


Itch
Tumblr
GameJolt

About Airapport

Airapport is an independent game development studio founded by Alexey Izvalov in 2010. First it was making web games (such as "Cards Wars" and "Alien Anarchy"), which won multiple prizes at Newgrounds and Kongregate portals and were played tens of millions of times worldwide. On mobile Airapport's games were downloaded 1 000 000 times in the total. Main mobile titles are Steampunk Idle Spinner and Strategilization.

Airapport actively supports game jam movement, for Alexey Izvalov being the Regional coordinator of Global Game Jam in the Eastern Europe. Own games made during Ludum Dare got into Top-100 in innovation twice (among 2700 participants)

Credits

Alexey Izvalov
Lead Developer
Nadiia Serbina
Game designer, Project manager
Music by Kevin McLeod
Translators: Rayan Shehata - Italian Colin Cinquino, Tim Trevoz - French Cezary Goździk, Maciek Andrusewicz - Polish 黃和和 - Traditional Chinese Tycho Siebel, Sem Goessens, Peppino Wilbers, Cezary Goździk, Zirk Seljee - Netherlands Mircea Burdusa - Romanian Pontus Ivarsson - Swedish Rasmus Kirkeby - Danish

Contact

Inquiries
general@cardswars.com
Twitter
@GameGems
Facebook
fb.com/airapport
Web
airapport.com

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